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Magicka 2 spell combos3/26/2023 ![]() ![]() ![]() Seriously though, this one spell is arguably half of the spirit of the original Magicka. If it's meant to escape a horde of enemies, it has to have at least a range of said horde's radius.Īn ability to spam dragons vould still be insignificant next to the pover of the FQAS ( See vhat I did there?) The fact that sprays can destroy valls kind of defeats the purpose of the special attack of that beast guy vith a can of soup on his back, other than that it feels like something I'd love to see.Įmergency teleport is kind of useful and randomness is fun, but it's range has to be much, much bigger. I can't see any other nev elements coming out in near future and it's really fun to see hov Poison interacts vith things, so overall it's a neat move. So devs basically took a bunch of spells that vere almost useless/can be replaced and gave us vhole nev element to play around vith. The only thing left is SQ, the vater ray, vhich didn't really push anything and can be easily replaced vith SQF, vhich is arguably more effective. The only spells to suffer vould be DSQQQ, vhich didn't vork in the first place, ESQQQ vhich doesn't really vork on half of the enemies because everything bigger than an elf is nigh-imjune to any pushing force. The loss from gaining poison is at the game's current state literally nonexistent. And by quickly, I mean one or two ticks of damage. However, when I'm running from the enemy and trying to cast a spell behind me (say a wall to block them) when I swing my mouse around, the wizard's turn doesn't keep up and I end up casting the wall 90 degrees off.Īnd something needs to be able to break walls quickly. With a controller, you can easily backpedal and cast a spell in the opposite direction. Make the wizard face the direction of the mouse INSTANTLY. ![]() However, I think it should have more spread and beams should do more damage comparatively.Īlso, please COMPLETELY remove the cooldown for casting magicks via elements. Oh, and as Van (Wan?) Silke pointed out, ice machinegun is awesome. There's other stuff, but I'll wait till after I get a chance to play the app. Wizards should be able to queue/dequeue AT ALL TIMES. !ED should prevent flinching when charging projectiles. !EXXX should do the former with 50% damage heal and !EXXXX should do 100% damage heal. !EXX should grant immunity and cleanse a status effect and 100% damage resistance. Note, knockback reflection is not a big deal either way it would just be neat.Īlso, !EX should grant immunity to application of a status effect and 50% damage resistance. In fact, with the absorption wards, there's justification for making !EDDDD reflect knockback similarly to how !EQQ does in WW. Make it percentage based like the other wards with damage mitigation. Those are all my words.īut yes, Escher, full earth wards should completely remove pushback. ![]()
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